In Godot, achieving smooth scrolling within a ScrollContainer while dragging items requires a few steps to handle drag events. When you drag a slot inside a ScrollContainer, you can trigger the scroll action based on the drag position.
Here’s a simple way to do it:
- Ensure ScrollContainer is set up properly: Your container should have its
scroll_handscroll_vproperties enabled to allow scrolling. - Handle Dragging: Use
InputEventto detect when a drag event occurs. You can add a condition to detect the drag direction and adjust the container’s scroll offset accordingly. - Use the
set_offset()method: Inside the drag event handler, useset_offset()to move the scroll position dynamically as the drag happens.
By implementing this functionality, you create a seamless scrolling experience in your Godot UI while dragging items within a ScrollContainer.