In Godot, achieving smooth scrolling within a ScrollContainer
while dragging items requires a few steps to handle drag events. When you drag a slot inside a ScrollContainer
, you can trigger the scroll action based on the drag position.
Here’s a simple way to do it:
- Ensure ScrollContainer is set up properly: Your container should have its
scroll_h
andscroll_v
properties enabled to allow scrolling. - Handle Dragging: Use
InputEvent
to detect when a drag event occurs. You can add a condition to detect the drag direction and adjust the container’s scroll offset accordingly. - Use the
set_offset()
method: Inside the drag event handler, useset_offset()
to move the scroll position dynamically as the drag happens.
By implementing this functionality, you create a seamless scrolling experience in your Godot UI while dragging items within a ScrollContainer
.